Party of Sin: Review
Today, friends, we want to talk to you about sacred texts. What do you know about the Bible? Hey, stand where you are!
Jokes jokes, but biblical motifs directly or indirectly became the basis for so many games that all at once and not to recall. Angels and demons for a person of the twenty -first century – creatures are akin to vampires, werewolves, elves and gnomes. The sophisticated player of the story about the winged envoys of Paradise and Hell already managed to thoroughly fill in the point, so that the new narrative about the eternal struggle of the two began to go unnoticed if all seven mortal sins of their own persons did not act as the main characters.
Representatives of an independent studio acted as the creators of an unusual project Crankshaft Games. The developers were also part -time publishers. It is easy to guess that the budget has an arcade called Party of Sin, To put it mildly, not too high, and indeed, if Kickstarter, there would have been no subject of our conversation today.
About the benefits of sin
The developers partly used the “principle Trine“. In the course of passage, we gradually gain control over all seven mortal sins, each of which has one or two special skills. So, a little sleepy girl, laziness can slow down moving objects, a traditional succubus in the role of lust spray a cloud of spirits in the air, which can serve as steps, and pride – a typical paladin – beats bullets, grenades and fire balls with a sword. It is difficult to understand why only anger is able to press the buttons, but it cannot but amplored the ability of the fat and bald gluten to devour their enemies, thereby healing wounds, not only their own, but also “allied”. Health of all sins is common, for nothing that in fact they are very different. At least this statement is true for a single regime.
Initially, in the Christian tradition, it was about eight mortal sins. Neither envy nor laziness in the list did not appear. Their place was occupied by sadness and despondency, while the “tanned” eighth sin turned out to be vanity, which for some reason was separated from pride and emphasized especially.
Pope Gregory the Great Apparently decided that the list was not visible enough, and modified it to the present, everywhere a replicated species. So we got a cheerful set of pride, envy, anger, despondency, greed, gluttony and lust.
In fact, the game is primarily designed for joint passage-some tasks are really difficult to solve in proud loneliness due to the need to quickly switch between heroes, sometimes directly in the jump. We often have to perform very bizarre combinations of actions directly tied to sinful “abyls”. They froze the moving platform with laziness, swallowed an edible cube with gluttony, jumped onto the platform, swore so as not to drop, buried the eaten and, climbing into an anger, pressed the button, after which they jumped on the proud of the departed bridge, to immediately “re -qualify” as well as the bestFar fighting fighter. Indeed, in addition to the relief features traditional for the platformer, enemies are also waiting for us that we have to fight.
You can not love demons, but you can noaccount-casinos.co.uk/ not love angels
The inevitable question arises: why did this seven mortal sins have thought to drag somewhere, to fight with enemies and generally show a craving for a change of places?
They simply have no luck. Until a certain point, sins lived on earth, seduced people and felt great. The heavenly army tried to track them down, but unsuccessfully – Satan’s special defense securely covered our new friends from the machinations of the Archangel Mikhail. But the protection contract needed to renew every six hundred sixty -six years. Having once again before the prince of darkness, sins did not even suspect that the angels would track the meeting place and arrange an ambush. The devil thought that the incarnations of vices “handed over” his paradise inhabitants with giblets, and did not sign the contract. So the soldiers of Michael caught our daries and locked them deep in hell.
It is clear that sins did not like this state of affairs too much. They firmly intended not only to get out of their prison, but also to get to heaven in order to re-gain lost dominion-and maybe something else in addition.
Neither the servants of Satan, nor the warriors of Michael were delighted with the actions of our freedom -loving heroes. So we will have to fight with the devil, and with Seraphim, and many more with someone – with the protection of purgatory, for example. In some locations, you can play on disagreements between the departments and to steal angels and demons among themselves. It’s a pity, they don’t give out popcorn sins – for the observer, they say that this treat is very cool. Glitting cane can break, for example, the winged warrior of heaven and abeded it next to the hellish militia to enjoy the opened combat spectacle, without taking a direct part in it.
Not always color harmony saves from disagreements. Envy and spider both nourish weakness for green, but this will not help them agree.
Hello again from the past
All the characters can fight. Moreover, each of them uses its own combat style. Envy, for example, burns everyone with a laser beam, lust – stunes and beats a whip, laziness knows how to slow down the enemies, and Gordynya Nikitich, without adhesion to slyly, chop the opponents with a sword into cabbage. At the same time, the staff of “ordinary” opposing forces is not very diverse, and to win the “bosses”, it is enough to use a very simple tactic.
Let the fights in Party of Sin – Standard, but puzzles are very intricate. Single passage makes some sections of the game rightly hardcore-you need to calculate your actions so definitely when, say, gluttony has to put your cube on the very edge of the pit, so that, while it rinses and crushes the appropriate button, the character managed to run under the lowered grate on the way to the door. Or when laziness is forced to adjust the angle of inclination of the platforms with successive frosts that they are constantly spinning around their axis.
In general, in Party of Sin There is something to play. It’s just that this “something” has been designed something like an extremely low-budget arcade can be decorated.
An interesting plan, oddly enough, still cannot replace a normal graphics. The platformer seems to be greeted from the beginning of the two thousandths, if not anything about the nineties. The interface is not too friendly – not everyone can immediately figure out how to expand the hero in the other direction. So sins can run perfectly with their backs and jump, but it will be possible to pound the opponents only if you turn around to face them. Or with a snout – this is what. Sbely soundtrack does not cause rejection, as well as delight.
In connection with all this game, of course, the inevitable comparison with the wonderful Trine. The difference in the level of design between them is simply cosmic.
Nevertheless Party of Sin -A good indie arcade, which may like lovers of a kind of highlight, a non-standard idea at the heart of the game. The project looks especially advantageous against the backdrop of the winter “Bezrybya”-not that in December-January there was too many amazing revelations in the field of the gaming industry. You can have fun with such a platformer.
Pros: An interesting idea at the heart of the game;Faily twisted puzzles.
Cons: weak graphics;Raw management.

