Okamiden
Once, two of the most important deities in the pantheon of Shinto quarreled hard. Inventive Susanoo, the god of the wind, took the horse and, having previously ripped off her skin, launched the poor animal through the window of the heavenly chant, where Amateratis, the goddess of the sun and part -time sister Susanoo, was engaged in embroidery. Amateratas did not appreciate the jokes, was terribly offended and hid in the cave, depriving the Japanese people of the sun. Susanoo had to go to earth as a punishment, and the Japanese – wait until the light was turned on. True, after many years, it was the distant descendant of Susanoo who helped Amateras (who took the appearance of the wolf), when the king of demons of Orochi himself granted the country of the rising sun.
Our brothers are smaller
This was described in Okami, an excellent adventure for PS2. Nine months have passed since then the internal chronology of the game, Japan was again besieged by demons, the heroic descendant of the Susanoo donkey and started his son, and Amateras, apparently, was carried away by embroidery, because this time her puppy is to save the world.
Okamiden is most reminiscent of The Legend of https://nonukcasinosites.co.uk/fast-withdrawal-casinos Zelda : To the traditional music of which and Sakuhati, you study the big game world, solve puzzles, periodically gain new abilities, dull in search of secrets and fight with enemies (though with the help of special divine weapons).
The first Okami was made in an unusual visual style: the whole world in it was as if drawn with watercolors. On Nintendo DS It seems, it seems, gouache and a painting roller, but even despite this, Okamiden looks good, and most importantly – skillfully plays on a feeling of nostalgia. Chibi visits almost all the key locations of the original game, constantly meets familiar characters and even works the same miracles as the mother, with the help of the same heavenly brush.
This brush is a key gameplay tool in both parts of Okami. The strokes of the stylus can be cut in half huge boulders, cause the sun, restore the broken, revive the dead. And here Okamiden turns out to be even somewhat more interesting than the original precisely because you are offered to draw with a stylus, and not draw hieroglyphs on the screen with analog sticks. True, this also has the opposite side – almost everything that does not concern the heavenly brush is controlled by the cross and buttons, and the more, the more, the more, so you will have to either pinch the stylus in your fingers all the time, or to pull it out of a special compartment and hide it back. Both, to put it mildly, is inconvenient. It is strange that the developers did not think of all management to tie on the stylus, as the authors of portable issues of the same “Zelda” have been doing for a long time.
At least a wolf howl
Chibi almost never travels alone. There was a place on his back for an incredibly talkative artist I will use it (he probably was remembered by an unkind word, everyone who played Okami), and for a shy mermaid, and for a new descendant of Susanoo. The command work, as the creators of Okaniden understands it, greatly reminiscent of The Legend of Zelda: Spirit Tracks: Most puzzles come down to “Come on, you will pull this lever when I stand on this plate”. Over time, such puzzles begin to get tired terribly. Another part of the tasks is associated with the search for containers for health. To do this, you need to do good deeds and solve small riddles – as a result of your works, the inhabitants of Japan become happy and produce special energy that improves Chibi health. However, it is not necessary to pay some special attention to pumping “hits”: the battles here are indecent simple. In fact, you need to quickly press the attack button and occasionally finish off enemies with a brush. According to all the laws of the genre, the real sushi-rolls or yens fall out of the monsters, which can be spent on various improvements and objects.
The game was generally noticeably simplified: it is almost impossible to get lost in the occupied demons of Japan, because in most cases a huge red arrow hangs over her head, almost more than Chibi itself. Riddles tied to the use of a heavenly brush are also elementary, but even if you manage to not understand something, the game will definitely show exactly how to draw the correct symbol. Quite often, strokes are not recognized, so you have to draw several times.
Okamiden has almost everything that is needed for a good adventure: interesting characters, many diverse locations with a huge number of secrets, an unusual visual style and a colorful fairy tale as a plot. Only, no matter how hard the game is trying, she is not destined to get out of the shadow of the original Okami. It was a great game, and this one was just not bad.