ENT CROSSOUT: And you knew that you are a psycho?
Good day. Most of you, having seen the name of this topic, could ask the questions: “ENT in a Freefrene game located in TB? It’s all right with you?”. Justified skepticism, but I want to assure you all that the creators of the game left a lot of juicy Easter days that led me to the following conclusion: players in the world of Crossout are disenfranchised psychopaths who have gone crazy due to regular inhalation of the poisoned atmosphere. Interesting? Then let’s get down.
Crossout is the prequel of the game Ex Machina. Developers from Targem Games in their new project show the world a hundred years before the events of the original. According to EX Machina, people shot down UFOs and opened a container with unknown contents in it, which led to poisoning of the atmosphere.
In Crossout itself, we can see numerous references to disaster and how people experience it. In addition to the gameplay itself, demonstrating the simple and unpretentious life of the players, which consists in the construction of cars, their driving and destruction, there is also a charming garage that can be studied during a test drive. You can notice many posters in it that allow you to add up the idea of the world of the game.
Breed a mask all the time!
The atmosphere in the world of Crossout drives people crazy. Moreover, judging by the description of the fraction of the wanderers, there are degrees of damage to the disease. From insanity to complete madness and mutations. This led to chaos, in which laws act only in the strongholds of civilization, and a complete anarchy reigns on the wastelands. Those who have lost the last grain of humanity are called lost. Communication with them is carried out using weapons.
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In addition, many technologies were lost, but the following is interesting here: some of them refused themselves.
It is still difficult to talk about the reasons for this, but, given the presence of aliens in the world of the game, I assume that this is a consequence of their influence. I think that we will still face them, and, apparently, they will be opponents.
But the most interesting poster gives us an idea of the structure of society in this crazy world.
Protect your future with Waderkvarn!
There is a company in the world of the game that is trying to keep the situation under control. In addition to it, there is a kind of brotherhood with advanced technologies (reference to Fallout?), about which we can learn from the description of the fraction of the steppe wolves. These organizations establish their own orders, imposing them to the rest. The name of Waderkvarn itself contains the word VARN, which means castes in India.
If you look at the fractions in the game and compare them with castes in India, we will see a lot of similarities: 4 prestigious fractions and 1 semi -official, which includes newcomers who have almost nothing, 4 castes and non -clarified untouchable, which make up the majority of the population.
The order of fractions is also important. Mechanics (the weakest and most disrespectful fraction)/untouchable (people with low social status, encountered by many restrictions), frantic (fucking psychos that are used for dirty work)/Shudra (servants and handying), wanderers (stalkers studying the most distant areas of wasteland)/Vaishai (merchants and farmers), debrismans.(businessmen standing over previous fractions that control the flow of resources)/kshatriya (warriors and rulers), steppe wolves (an elite fraction with the resources and technologies of the brotherhood)/Brahmans (clergymen occupying the top of the caste system).
It is worth noting that players do not leave the fraction of mechanics, t.e. They cannot rise higher within this system. In the caste system of India, there was an opportunity for untouchables to get a higher status. This is called Sanskritization. Through the overgrown and follow of the rituals of a certain caste and interpretation of their origin, as part of the caste, some ethnic groups could increase their status in Hindu society. Very similar to the use by the player of details that are provided by different fractions.
But the most important thing: players do not wear respirators. In the portraits of players, most have no gas mask. And those who have it, you can notice signs of insanity and mutations (luminous eyes, etc.D.).
All the leaders of the fractions have respirators, except for the head of the steppe wolves, which, however, is a cyborg, and its shram shining with orange give reason to assume that it is protected from poisoning with the help of cyberim. It turns out that the players are on the road in one direction, and most have already come to terms with this. They either do not try to protect themselves from the exposure of the atmosphere, or it’s too late for this.