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Deathloop not a loop of stuffiness.

Hello, hi, stopgamymers) I haven’t published anything here for a long time. I repent, don’t judge me strictly. I am already being corrected, therefore I decided to share my opinion on such an ambiguous game as Deathloop.

I often encounter such an opinion on the Internet that Deathloop is almost the worst game from Arkane. Just a mediocre shooter with a sling elements (at least stumbled upon such an opinion before Redfall came out). Anyway, Deathloop is no longer immersive SIM, never Dishonored and even close to PREY. And in principle, it is. But. But only partly. For me personally, Deathloop is a bold, interesting and ambitious experiment of developers in which they tried to add more dynamics and drive in the battles to the game.

The developers of the game tried to move a little from the usual linearity in terms of narrative (killing ideologists in different sequences and in different ways). If the game had only a direct narrative, and all ideologists could be eliminated at a time. Then there would not be much sense in search of various bypass pathways, secret rooms and a great desire to carefully explore the environment.

With every new death of the protagonist, a new day begins. And with each such day, a grain of grain is a grain of grain, the player collects information what is happening here, who are ideologists, and how to kill them all for a day to break the loop.

If you should study the black reef, try to find and open secret rooms. You can find a lot of interesting things that will tell about the past of Colt (main character)

Compared to the same Dishonored or Prey, as for me, in Deathloop there was a big distortion from the usual supernatural abilities towards firearms. By and large, you can go through the game by involving the minimum abilities of the ingots: movements, invisibility, plexus, etc.D. They can not use them at all. It will be just a firearm and a machete.

In Deathloop, the developers did not forget about the immersion inherent in the ARKANE games. The player will have many ways to overcome obstacles. Get to the desired room, find a secret passage, eavesdrop on a conversation, reprogram a computer, turret and so on. In the game you can not choose the level of complexity. The game itself adapts to your passage style. But if you carefully read various notes, diaries and terminals of computers. It turns out that you can reprogram one of the computers inside the game, so the game will lower the level of complexity. As for me, a very original immersion approach turned out).

An example of one of the many puzzles in the game

Somehow this thing needs to be not just launched, but also to conduct the correct experience, as shown in a neighboring figure

And the more it is possible to collect information about ideologists and about the world around you, the more opportunities will open for you to go through levels in different ways. Therefore, even returning to the same locations, I went through them in different ways. Somewhere I already knew a short path to the ideologist, so I did not spend time studying the entire location. Somewhere I could simply eliminate two ideologists at once, just knowing that they would appear there alone and without protection (for example, the rock of freestad)

And when you already Grand Ivy Casino know the location perfectly, you know secret paths, learned about interesting opportunities to eliminate ideologists, the game does not strangle you. On the contrary, I want to explore the locations even more, and I really want to know the secrets of the black reef. I personally had everything that way).

If anything, I really love Immersive Sims. But I really liked Dethloop. There is something in it for me that I either missed or did not notice in other Immersive sims from Arkane. That’s what, and art design in Deathloop is probably the best among all Arkane games. Just look at these frames yourself

It can be seen that the art designers were steamed in the game and manually blinded the snowman. Hiding it on the roof of the building. Trifle, but nice). And such moments in Deathloop is enough.

For lovers of secrets and riddles – Deathloop, this is generally a storehouse of secrets and secrets. Various puzzles, secret doors, safe, ciphers and mysterious experiments. Why on the island all people in masks? But is Julianna (the main antagonist) the former, as Colt thinks (main character)? Or still no? Why is she so eager to kill him? What a mysterious message is spreading every morning on the radio of the Black Reef? And here is the like in Deathloop in bulk.

With the second passage, I liked the game much more than during the first passage. Very beautiful locations, excellent surroundings, pleasant to the eye of the graphics, the nonlinearity of the narrative, and a rather dynamic combat system. And all this is seasoned with secrets and riddles. Well, I almost forgot, the game turned out to be a great tandem between the Colt and Julian. Their jokes and jokes, this is something with something. Deathloop is available on consoles by subscription PS Extra/PS Deluxe and Xbox Game Pass for free. Therefore, I recommend at least familiarize yourself with Deathloop, especially if you liked the previous Arkane games. If Deathloop is strangled by one of you, then just drop the game, that’s all).

P.WITH. I hope not very strangled my opinion about this game).

The best comments

Deslup is also not so hot as it was sold. Where there people found a good game, I don’t know. This is inexpensive with sooo stupid blanks.

The problem is not that they are stomping, but that they turned off completely in the wrong way. They used to make Imersav Sims, as a result of the game were original and deep. Now hit the pop and we have what we have.

The “Strange West” made on the knees “Strange West” in the end looks much more interceptive than this is all.

But the caramel respect for the blog – as always)

You are right, I hurried with conclusions and wrote the wrong information.

In fact, in each individual race of escape methods is always exactly 5, by the number of characters, but only one of the ways is tightly attached to one of the Persians, and the remaining 4 can use any of the remaining four. Of these four 3 – permanent, will always be in the same place, and the fourth – a rescue capsule – each time appears in the accidental base sector. That’s why I thought that there are more than 5 ways to escape.To. I used different capsules in different races. So in general there are really more than 5 of them, but in fact there are always only 5 of them in the framework of one race, like Persians.

So, wait, in the sense of “more than the Persians”? Are you not 5 pieces of escape methods (like Persians)?

Definitely plus. It’s a pity I did not go a little a little “dislug”))) Well, I wanted to play again in the text!

I have such, polar, I would say a relationship. On the one hand, the game is not bad, but at the same time, you expect more masters like Arkane.

Honestly passed, he was not directly disappointed, but he did not experience much pleasure, although against the background of Redfall the loop of course a victory looks like a victory.

Oh my favorite blogger.)) Read.

The developers of the game tried to move a little from the usual linearity in terms of narrative (killing ideologists in different sequences and in different ways). If the game had only a direct narrative, and all ideologists could be eliminated at a time

Wait, but isn’t it in the game? Are they not driving the whole game to the only “golden race”, where we are just killing all ideologists at a time, and exactly where the developers will indicate us? I have not yet passed the game, but as I understand it, you don’t even need to plan these elimination, guess moments where you can slam two birds with one stone – the game has already thought for you and shows a finger what and when to do it and when to do it.
In general, I do not quite understand how the Arkyins managed to make the deflupe with such a weak horny in terms of the mechanic, because before that they managed to release an excellent hybrid of a sidelese and immersiv, which was called Prey Mooncrash, and there in this regard everything was as it should – it was necessary to prepare a “golden race”, you chose to save from the base, there was no hard way.bindings, any Persian could escape in any way (and there were more methods than the Persians!), during the game, not only the heroes, but also the environment, constantly throwing new dangers on old locations, do not let us relax and constantly hold the player in tension. But all the players that I asked about MoonCrash told me one thing: fu, timer, I did not pass.
As a result, Arkyna, together with the timer, threw out of the game and all the other successful finds, simplified and chewed the horned mechanics as much as possible, even took the authorship of the player of the method of passing – but the customers still did not like the defluep. Xs, it could be continued to make the games that the Arkeys themselves liked, and not try to please the mass player and drop by the huts of the high? Or maybe Rafael Kolantonio was the only one who was responsible for their identity and the author’s approach? I don’t know if Arkein will make the right conclusions from Redfall. And perhaps only the conclusions that Bethesda will make are important.

I don’t understand all this indignation at all, I am stinging that the reason for this is that Arkane are hostages of expectations, they are expected only by IMMI. Now he began to go through Deathloop and first played it like in Dishonored. I tried to understand which side to approach the game. When I received the first abilities, I understood why this game was created. I get a wild buzz from the process of passage. Yes, the player lead the handle, but he chooses how he needs to reach the final point. Thanks to the author for the article.

And the point of spending time on immersive-symas, if there is no exhaust, and constantly fail in sales (rod and dishonored 2 this proof)? Deathloop, oddly enough – sold more than good, even on one PS5. And now also sales with PC and Xbox + GamePass. And the game itself is very good, even if not compared. It can be seen that Arken has a lot of effort

Pff ..
Arkyn Games, after dyskhonor 2012, stomp in one place. Animations do not change, abilities are swinging from playing the game, thin also remains almost unnecessary. Submission of the plot through Over9000 notes, most of which are useless, sets.
And in the winding loop, even the variability is worthless. You can kill all goals in one way! Bots are really stupid and without facial animation. Improvements of weapons brazenly sleep … copied with Control 2019.
And the Deslup was the worst game Arken, until the red faile came out